While the gameplay was fairly good, there were some definite problems.
#1 - Way to easy. Like, seriously, it was one of the easiest games I've ever played.
#2 - Hit Windows. The enemies occupy vague spaces, which is fine, of course, but the spaces are too large, and they hit you when they shouldn't. Especially the final boss' tail attack, which I was nowhere near when I was hit by it.
#3 - Sound. Seemed a little lackluster. There doesn't seem to be a hit sound effect when you're struck by an enemy.
#1 - It was supposed to be easy. Since it wasn't a serious game, most people may not have finished playing if it wasn't easy.
#2 - Yeah I know about the tail hitting you when I shouldn't but fixiing would require changes to all the other attacks and enemies, since most run off the same class file. I can't think of any other enemy or attack that hits you when you're not touching them. Oh and Asylus isn't the final boss, you didn't play it long enough, even though you said it was too easy.
#3 - I could have added a "hit" sound effect but I didn't feel the need to because there are visual cues when you are hit or hit an enemy, namely flashing.
The control is really a mess in this game. It seems like my character can't decide whether to over-respond or under-respond to my input, almost like it should be played with a joystick. But this is a PC game, and that means it has to play well with a digital pad (arrow keys).
Tighten the control, and it'll be acceptable.
Ugh, dear GOD. I have a strong stomach and great eyes, but this game made me feel like puking and gave me a splitting headache after about 20 seconds of gameplay. The constant throbbing motion combined with the loud colors is Hell on me.
If the constant motion were taken out, it might be fun. As it is, it's a nightmare.
I don't know if I'm the only one who had this problem, but the physics in this game felt like a total joke. It was like I had to fight the controls the whole game. The story was exceptionally weak (if it can be graced with the word "story"), and the jumping was extremely problematic. Art games don't get a free pass just because they are art games; they have to have good controls as well. It has to play easily to work, and this simply doesn't.
Lots of fun.
However, there is one huge problem. One fatal flaw that ruined my experience. Diverging shots. I HATE that. Diverging shots should always have a third shot in the middle. Otherwise, it's ridiculously hard to hit enemies, and for a game with this much stuff trying to kill you, it's a NIGHTMARE.
Seems kind of generic. The monsters aren't that interesting to look at. Also, the glowing orbs that cover the screen ALL THE TIME are a huge, HUGE problem when trying to kill monsters, because you can't see anything!
The horrid jumping controls ruin an otherwise great game. Seriously needs to be fixed.
Wow and bleh...
Hard to comment. As a gamer, this was INCREDIBLY boring. No puzzles, no challenges, just go around and gather items and bring them to the center of the board. As an artist and art fan, the message is lovely. The symbolism feels a bit tired and cliched, though. Just overused, I suppose. I give it a sixish, because I think it's really a 5.something.
Wow, that was excellent!
It's not very often I come across a music game I really, REALLY enjoy. As a musician, I knew what everything did musicwise, and it fit as best it could in this game. As a gamer, this might be the best tower defense game I've ever played, ever. Simple, your expensive weaponry doesn't get destroyed, and it's colorful and fun to look at, as well.
Much like every other game you've made, in that everything about it is absolutely hilarious. I love the Lazarus win, and the overpowered final characters. Makes me laugh every time. Also, just pointlessness here, but I'd love to see this implemented as a minigame in EBF4. Just a thought.
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